2E: Interview Experts for Design Principles

 

Goal:

You'll interview people who can tell you what they think is important in a park design.

 

Activity Steps:

Circle the design principles that are most important to your design team. Write interview questions that will give you information on those subjects. Set up interviews with people your team can learn design principles from. 

 

Landscape Designer/Architect

Site conditions and people's needs have been studied, and the design fits the site & people

Slope, entrances/exits, sun/shade, drainage, and nearby buildings have been studied

The design is beautiful to the people who will use it

Plants will fit the place as they grow over time

Seating and tables are spread all around the place, and social groups can have their turf

 

Custodian

The place is beautiful and has a positive impact on nearby buildings, sidewalks, streets

The place is very easy to clean, maintain, and repair

All of the equipment and furniture will last a long time

People respect the place and help to keep it clean

Waste can be recycled and composted and the place won't attract rodents and roaches

 

Parks worker

The design fits community needs and doesn't duplicate the park next door

Different groups can do different things there at the same time

The place is very easy to clean, maintain, and repair

The place can take a lot of people, and people feel very welcome

People can help keep the place clean; garbage cans, maintenance supplies are available

 

Community Gardener

The place can be used for many activities (barbecues, gardening, play, education)

People can gather in the place, and they feel welcome coming in

People can grow their own plants in their own beds, and help in common areas

The place looks good from outside the fence

The place is easy to keep clean; composting areas are clean and easy to use

The place improves the whole block, and builds community spirit

 

Professional Gardener

Plants are well chosen for soil conditions, sun/shade, drainage

Maintenance of the plants is easy; water is available nearby

There is a good diversity of plants. Plants are chosen that work well together

The plants are beautiful in every season

 

Carpenter

Designs are clear and easy to build and materials chosen are appropriate to the design

Structures are very well built, strong, won't fall apart, and can be repaired

 

Planner

The block, neighborhood, city, region, and bioregion are considered in the design

 

Geologist

The layers of bedrock, sand, silt, and soil under the site support the design

 

Biologist

The needs of each organism are provided for in the design, now and long term

People can learn about biology by interacting with organisms in the place

Signs describe unseen biological processes

Surface water, groundwater and watershed are considered and protected in the design

 

Farmer

The place can produce a lot of food and other marketable products

The food produced on the site is of great quality and it's economical to produce

You can wash, pack and sell the food on site, or easily transport it from the site

 

Wilderness worker

Needs of wildlife (migratory birds, insects) are studied and accommodated in the design

The impact of the site on groundwater is studied; the site does not pollute groundwater

The place will evolve over time into a natural looking, sustainable ecosystem

 

Camper/hiker

The place provides peaceful areas to be alone with nature

The place is a good site to learn orienteering and camping skills (room for tents, cooking)

 

Teacher/childcare worker/parent

The place is safe, and it's easy to see everyone in it from one or two spots

The place supports cognitive development, and fine motor and gross motor skills 

There are places to eat, read, to sit quietly alone and in groups, and to play

Signs, labels, stories, and photos give information and show how the place was created

People can play with sand, water, soil, rocks, and other "moveable parts"

 

Participatory Design Facilitator

The place allows for ongoing re-design and re-construction according to new ideas, needs

The participatory design process is documented and displayed so people can get involved

 

Ecologist/Permaculture designer

The place is sustainable with very little effort, waste products are well used

The place uses resources wisely (water, human effort, construction materials, space)

The place attracts and supports a diversity of organisms (soil microbes, birds, humans)

Trees, vines, shrubs, and other perennial plants are the core of the design

Inputs (rain, activity, seeds) and outputs (plants, gasses, waste) are ecologically balanced

 

copyright 2000 Participatory Design by Paula Hewitt 
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